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@@ -67,6 +67,8 @@ export default {
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situation: [],
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situation: [],
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nameIdList: [],
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nameIdList: [],
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satelliteRange: [],
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satelliteRange: [],
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+ missileList:{},
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+ thaadList:{},
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websocket: null,
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websocket: null,
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leftwidth: 12,
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leftwidth: 12,
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unit: [],
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unit: [],
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@@ -534,10 +536,19 @@ export default {
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if (type == 'red') {
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if (type == 'red') {
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color = 'Red'
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color = 'Red'
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modelUrl = missileModel
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modelUrl = missileModel
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+ this.missileList[name] = {
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+ disturb: 20,
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+ id: this.id
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+ }
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}
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}
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else if (type == 'blue') {
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else if (type == 'blue') {
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color = 'Blue'
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color = 'Blue'
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modelUrl = radarModel
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modelUrl = radarModel
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+ this.thaadList[name] = {
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+ range: 1000000.0,
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+ health: 100.0,
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+ id: this.id
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+ }
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}
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}
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else if (type == 'center') {
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else if (type == 'center') {
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color = 'Blue'
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color = 'Blue'
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@@ -549,7 +560,7 @@ export default {
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}
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}
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if (type == 'blue') {
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if (type == 'blue') {
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console.log(' radar!!!');
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console.log(' radar!!!');
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- const range = 100000;
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+ const range = 1000000;
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this.$data._viewer2D.entities.add({
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this.$data._viewer2D.entities.add({
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id: this.id,
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id: this.id,
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position: position,
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position: position,
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@@ -578,14 +589,6 @@ export default {
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this.$data._viewer3D.entities.add({
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this.$data._viewer3D.entities.add({
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id: this.id,
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id: this.id,
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position: position,
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position: position,
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- // cylinder: {
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- // length: range * 2,
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- // topRadius: 0,
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- // bottomRadius: range,
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- // material: this.Cesium.Color.RED.withAlpha(0.5), // 设置锥体的颜色和透明度
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- // outline: true,
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- // outlineColor: this.Cesium.Color.RED,
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- // },
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ellipsoid: {
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ellipsoid: {
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radii: new this.Cesium.Cartesian3(range, range, range),
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radii: new this.Cesium.Cartesian3(range, range, range),
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material: this.Cesium.Color.GREEN.withAlpha(0.5), // 设置球体的颜色和透明度
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material: this.Cesium.Color.GREEN.withAlpha(0.5), // 设置球体的颜色和透明度
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@@ -613,6 +616,7 @@ export default {
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name: name
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name: name
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})
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})
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this.id++;
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this.id++;
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+
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}
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}
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else {
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else {
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this.$data._viewer2D.entities.add({
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this.$data._viewer2D.entities.add({
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@@ -921,6 +925,22 @@ export default {
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this.modelEntityMoveByIDAndLocation(this.$data._viewer2D, this.nameIdList[i].id, data[this.nameIdList[i].name].x, data[this.nameIdList[i].name].y, data[this.nameIdList[i].name].z)
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this.modelEntityMoveByIDAndLocation(this.$data._viewer2D, this.nameIdList[i].id, data[this.nameIdList[i].name].x, data[this.nameIdList[i].name].y, data[this.nameIdList[i].name].z)
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}
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}
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}
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}
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+ for(let i = 0; i < this.nameIdList.length; i++) {
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+ if (this.thaadList[this.nameIdList[i].name] != null || this.thaadList[this.nameIdList[i].name] != undefined){
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+ //查看在雷达原侦察范围内有几颗导弹
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+ let missileNum = this.howManyMissile(this.$data._viewer2D,this.thaadList[this.nameIdList[i].name].id,this.nameIdList[i].name)
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+ let health = 100.0
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+ for(let j=0;j<missileNum;j++){
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+ health = health*0.8
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+ }
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+ if(this.thaadList[this.nameIdList[i].name].health != health){
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+ //修改健康值并修改范围
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+ this.thaadList[this.nameIdList[i].name].health = health
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+ this.changeRange(this.$data._viewer2D,this.thaadList[this.nameIdList[i].name].id,this.thaadList[this.nameIdList[i].name].range,this.thaadList[this.nameIdList[i].name].health)
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+ }
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+ }
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+ }
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+ this.judgeMissile(this.$data._viewer2D);
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//更新模型位置
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//更新模型位置
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// this.modelEntityMoveByIDAndLocation(this.$data._viewer2D,"1654426964397658112",res.data[1].data.W1.x,res.data[1].data.W1.y,res.data[1].data.W1.z)
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// this.modelEntityMoveByIDAndLocation(this.$data._viewer2D,"1654426964397658112",res.data[1].data.W1.x,res.data[1].data.W1.y,res.data[1].data.W1.z)
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})
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})
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@@ -944,10 +964,28 @@ export default {
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this.modelEntityMoveByIDAndLocation(this.$data._viewer3D, this.nameIdList[i].id, data[this.nameIdList[i].name].x, data[this.nameIdList[i].name].y, data[this.nameIdList[i].name].z)
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this.modelEntityMoveByIDAndLocation(this.$data._viewer3D, this.nameIdList[i].id, data[this.nameIdList[i].name].x, data[this.nameIdList[i].name].y, data[this.nameIdList[i].name].z)
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}
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}
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}
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}
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+ for(let i = 0; i < this.nameIdList.length; i++) {
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+ if (this.thaadList[this.nameIdList[i].name] != null || this.thaadList[this.nameIdList[i].name] != undefined){
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+ //查看在雷达原侦察范围内有几颗导弹
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+ let missileNum = this.howManyMissile(this.$data._viewer3D,this.thaadList[this.nameIdList[i].name].id,this.nameIdList[i].name)
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+ let health = 100.0
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+ //变化健康值
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+ for(let j=0;j<missileNum;j++){
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+ health = health*0.8
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+ }
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+ if(this.thaadList[this.nameIdList[i].name].health != health){
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+ //修改健康值并修改范围
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+ this.thaadList[this.nameIdList[i].name].health = health
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+ this.changeRange(this.$data._viewer3D,this.thaadList[this.nameIdList[i].name].id,this.thaadList[this.nameIdList[i].name].range,this.thaadList[this.nameIdList[i].name].health)
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+ }
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+
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+ }
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+ }
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+ //判断是否有导弹被拦截
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+ this.judgeMissile(this.$data._viewer3D);
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//更新模型位置
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//更新模型位置
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// this.modelEntityMoveByIDAndLocation(this.$data._viewer3D,viewer,"1654426964397658112",res.data[1].data.W1.x,res.data[1].data.W1.y,res.data[1].data.W1.z)
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// this.modelEntityMoveByIDAndLocation(this.$data._viewer3D,viewer,"1654426964397658112",res.data[1].data.W1.x,res.data[1].data.W1.y,res.data[1].data.W1.z)
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})
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})
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-
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},
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},
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// 根据模型实体Id和终点位置进行移动
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// 根据模型实体Id和终点位置进行移动
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modelEntityMoveByIDAndLocation(viewer, id, x, y, z) {
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modelEntityMoveByIDAndLocation(viewer, id, x, y, z) {
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@@ -970,7 +1008,7 @@ export default {
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entity.position.setValue(position)
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entity.position.setValue(position)
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//设置方向,根据实体的位置来配置方向
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//设置方向,根据实体的位置来配置方向
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rangeEntity.orientation = new this.Cesium.VelocityOrientationProperty(rangeEntity.position);
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rangeEntity.orientation = new this.Cesium.VelocityOrientationProperty(rangeEntity.position);
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- //设置实体位置
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+ //设置实体位置getValue
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rangeEntity.position.setValue(cylinderposition)
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rangeEntity.position.setValue(cylinderposition)
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this.markSatelliteLine(oldPosition, position, 'Blue', viewer)
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this.markSatelliteLine(oldPosition, position, 'Blue', viewer)
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}
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}
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@@ -983,7 +1021,48 @@ export default {
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//设置实体位置
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//设置实体位置
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entity.position.setValue(position)
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entity.position.setValue(position)
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this.markSatelliteLine(oldPosition, position, 'Blue', viewer)
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this.markSatelliteLine(oldPosition, position, 'Blue', viewer)
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+ },
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+ //计算有多少个导弹进入了雷达的原始范围
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+ howManyMissile(viewer,id,name){
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+ let radar = viewer.entities.getById(id)
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+ let radarPos = radar.position._value
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+ let num = 0
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+ for(let key in this.missileList){
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+ let missilePos = viewer.entities.getById(this.missileList[key].id).position._value
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+ if(this.Cesium.Cartesian3.distance(radarPos,missilePos)<=this.thaadList[name].range){//距离小于range
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+ num++
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+ }
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+ }
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+ return num;
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+ },
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+ //判断导弹是否被拦截
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+ judgeMissile(viewer){
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+ for(let key in this.missileList){
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+ let missile = viewer.entities.getById(this.missileList[key].id)
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+ let missilePos = viewer.entities.getById(this.missileList[key].id).position._value
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+ for(let item in this.thaadList){
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+ let radarPos = viewer.entities.getById(this.thaadList[item].id).position._value
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+ console.log(key+'和'+item+'的距离: ', this.Cesium.Cartesian3.distance(radarPos,missilePos));
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+ console.log('this.thaadList[item].range*this.thaadList[item].health :>> ', this.thaadList[item].range*this.thaadList[item].health);
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+ if(this.Cesium.Cartesian3.distance(radarPos,missilePos)<=this.thaadList[item].range*this.thaadList[item].health*0.01){
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+ // 导弹进入了被干扰后的雷达探测范围,判断被拦截 移除实体,删除信息
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+ console.log('导弹'+key+'被雷达'+item+'拦截!!!');
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+ viewer.entities.remove(missile)
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+ this.nameIdList = this.nameIdList.filter(item => item.id !== this.missileList[key].id);
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+ delete this.missileList[key]
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+ break
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+ }
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+ }
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+ }
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+ },
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+ //修改雷达的显示范围
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+ changeRange(viewer,id,range,health){
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+ console.log('修改雷达'+id+'的范围!!!');
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+ let radar = viewer.entities.getById(id)
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+ let newRange = range*health*0.01
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+ radar.ellipsoid.radii = new this.Cesium.Cartesian3(newRange, newRange, newRange);
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}
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}
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+
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}
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}
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};
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};
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</script>
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</script>
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