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@@ -165,6 +165,7 @@ export default {
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methods: {
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async getJson(row) {
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this.order = 1;
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+ this.finish = false;
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this.messageList = [];
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this.nameIdList = [];
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this.satelliteRange = [];
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@@ -178,6 +179,8 @@ export default {
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let fileInfoArr = JSON.parse(fileInfoStr);
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this.$data._viewer2D.entities.removeAll();
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this.$data._viewer3D.entities.removeAll();
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+ // this.$data._viewer2D.clock.onTick.removeEventListener();
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+ // this.$data._viewer3D.clock.onTick.removeEventListener();
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await axios
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.get("http://127.0.0.1:8084/admin/online/onlineOperation/downloadDatasource/main", {
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params: {
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@@ -574,10 +577,38 @@ export default {
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color = 'Red'
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modelUrl = missileModel
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size = 100
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- this.missileList[name] = {
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- disturb: 20,
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- id: this.id
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+ for(let i = 0;i < this.jsonData.redunit.length;i++)
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+ {
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+ if(name === this.jsonData.redunit[i].name){
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+ let disturb = 10
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+ for(let key in this.jsonData.redunit[i].components_json)
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+ {
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+ if(this.jsonData.redunit[i].components_json[key].method === '间接采样转发干扰')
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+ {
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+ disturb = disturb*2.0
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+ }
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+ if(this.jsonData.redunit[i].components_json[key].method === '噪声调频干扰')
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+ {
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+ disturb = disturb*1.5
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+ }
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+ if(this.jsonData.redunit[i].components_json[key].method === '噪声调幅干扰')
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+ {
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+ disturb = disturb*1.3
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+ }
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+ if(this.jsonData.redunit[i].components_json[key].method === '噪声直放干扰')
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+ {
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+ disturb = disturb*1.8
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+ }
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+
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+ }
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+
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+ this.missileList[name] = {
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+ disturb: disturb,
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+ id: this.id
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}
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+ }
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+ }
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+
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}
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else if (type == 'blue') {
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color = 'Blue'
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@@ -813,7 +844,7 @@ export default {
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currentTime,
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this.$data._viewer3D.clock.startTime
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); // 获取从起始时间到当前时间的秒数
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- if (parseInt(elapsedTime) % stepTime === 0 && parseInt(elapsedTime) !== 0) {
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+ if (parseInt(elapsedTime) % stepTime === 0 && parseInt(elapsedTime) !== 0 && this.$data._viewer3D.clock.shouldAnimate ) {
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// 当从起始时间到当前时间的秒数是 stepTime 的倍数时,发送请求
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this.requestDataAndUpdateModel3D(startTime, elapsedTime);
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}
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@@ -969,11 +1000,7 @@ export default {
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for (let i = 0; i < this.nameIdList.length; i++) {
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if (this.thaadList[this.nameIdList[i].name] != null || this.thaadList[this.nameIdList[i].name] != undefined) {
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//查看在雷达原侦察范围内有几颗导弹
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- let missileNum = this.howManyMissile(this.$data._viewer2D, this.thaadList[this.nameIdList[i].name].id, this.nameIdList[i].name)
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- let health = 100.0
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- for (let j = 0; j < missileNum; j++) {
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- health = health * 0.8
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- }
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+ let health = this.howManyMissile(this.$data._viewer2D, this.thaadList[this.nameIdList[i].name].id, this.nameIdList[i].name)
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if (this.thaadList[this.nameIdList[i].name].health != health) {
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//修改健康值并修改范围
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let mark = true
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@@ -992,6 +1019,7 @@ export default {
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this.$data._viewer2D.clock.shouldAnimate = false;
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this.dialogVisible = true
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this.finish = true
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+
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}
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//更新模型位置
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@@ -1019,13 +1047,9 @@ export default {
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}
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for (let i = 0; i < this.nameIdList.length; i++) {
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if (this.thaadList[this.nameIdList[i].name] != null || this.thaadList[this.nameIdList[i].name] != undefined) {
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- //查看在雷达原侦察范围内有几颗导弹
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- let missileNum = this.howManyMissile(this.$data._viewer3D, this.thaadList[this.nameIdList[i].name].id, this.nameIdList[i].name)
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- let health = 100.0
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- //变化健康值
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- for (let j = 0; j < missileNum; j++) {
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- health = health * 0.8
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- }
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+ //查看在雷达原侦察范围内有几颗导弹并变化健康值
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+ let health = this.howManyMissile(this.$data._viewer3D, this.thaadList[this.nameIdList[i].name].id, this.nameIdList[i].name)
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+
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if (this.thaadList[this.nameIdList[i].name].health != health) {
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//修改健康值并修改范围
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let mark = true
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@@ -1046,6 +1070,7 @@ export default {
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this.$data._viewer3D.clock.shouldAnimate = false;
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this.dialogVisible = true
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this.finish = true
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+ this.$data._viewer3D.clock.onTick.removeEventListener();
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}
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//更新模型位置
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@@ -1091,14 +1116,14 @@ export default {
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howManyMissile(viewer, id, name) {
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let radar = viewer.entities.getById(id)
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let radarPos = radar.position._value
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- let num = 0
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+ let health = 100
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for (let key in this.missileList) {
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let missilePos = viewer.entities.getById(this.missileList[key].id).position._value
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if (this.Cesium.Cartesian3.distance(radarPos, missilePos) <= this.thaadList[name].range) {//距离小于range
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- num++
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+ health = health * (100-this.missileList[key].disturb) * 0.01
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}
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}
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- return num;
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+ return health;
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},
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//判断导弹是否被拦截
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judgeMissile(viewer, time) {
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